Draughts

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This article is about the Sahar version of the game. For the version found on Earth, see Draughts.
Draughts
3d rendering of draughts.jpg
Starting position for Kinged Kaseh on an 9×9 draughts board
Years activeat least 2,000
Genre(s)Board game
Abstract strategy game
Mind sport
Players2
Setup time<1 minute
Playing time30 minutes – 2 hours
Random chanceNone
Skill(s) requiredStrategy, tactics
Synonym(s)Checkers, Byonam

Draughts, also known as Checkers, Vaniuan Draughts, Vaniuan Checkers, or Byonam, is a very popular kind of board game found mainly in Vaniua, which involves two players moving a set of uniform cylindrical game pieces and capturing by jumping over opponent pieces. Draughts developed from an ancient Ohanian board game called Qakakun.

The most popular forms are Vucuna, Kaseh, and Cheno, all played on an 9×9 checkerboard. There are many other variants played on 9×9 boards.

General rules

Draughts is played by two opponents, on opposite sides of the gameboard. One player has the dark pieces; the other has the light pieces. Players alternate turns. A player may not move an opponent's piece. A move consists of moving a piece diagonally to an adjacent unoccupied square. If the adjacent square contains an opponent's piece, and the square immediately beyond it is vacant, the piece may be captured (and removed from the game) by jumping over it.

Vaniuan draughts layouts.png
The eight most common methods of play, and on the bottom from left to right, their Vosan, Khezian, and Balak translations. Bolded words represent which language's country plays that game (Vucuna, Cheno, and Kaseh respectively).

There are several possible starting arrangements in draughts, but the so-called "Scattered" arrangement, where only the dark squares of the checkered board are used, is the most popular. A piece may move only diagonally into an unoccupied square, however if a piece is on the board's center square, it may move an extra square diagonally. When presented, capturing is optional in most official rules, although some rule variations make capturing mandatory. In most variants, the player without pieces remaining, or who cannot move due to being blocked, loses the game.

Men

Uncrowned pieces (Men) move one step diagonally forwards, and capture an opponent's piece by moving two consecutive steps in the same line, jumping over the piece on the first step. In most variations of draughts, men can jump both forwards and backwards. In Kaseh, multiple enemy pieces can be captured in a single turn provided this is done by successive jumps made by a single piece; the jumps do not need to be in the same line and may "zigzag" (change diagonal direction).

Kings

Kings have a variety of different quirks depending on the game being played. In kingless variations of Vucuna and Kaseh, kings aren't used at all. But in the versions that do, King's Vucuna and Kinged Kaseh, they are brought into the game differently. In King's Vucuna, when a man jumps onto a space containing a crown piece, it becomes a king, and is marked by placing the crown piece on top of the man in question. In Kinged Kaseh and Cheno, the king is there from the very start, and their objective is to capture the opposing king. Except in Cheno, kings also acquire the ability to move any distance among unblocked diagonals, and may capture an opposing man any distance away by jumping to any of the unoccupied squares immediately beyond it.

Naming

Draughts has several names across Vaniu. In the Vosan language, it is known mainly as Bônåm, which stems from the nominalized form of "to drag," bôna, plus a plural suffix. In Khezian, it is known as Çenó, which is also the nominalized form of "to drag", with stress on the second syllable as a means of distinguishing it from çeno, meaning "drawing." In Balak, it is called X (name of the draughts game as a whole).

History

The practice of playing draughts is said to date back to the times of the Ohanian Empire, when they called it ḫakakub "field of stones." From the Ohanian Empire, it spread to the early Qasamic kingdom of Vosan in the 500s CE; Qåsam is reported to have been a big fan of the game, and encouraged its spread throughout the land. Then, through the Tamir Khanate, it would spread to what is now Balakia by the 8th Century at the latest. Various sources would continue to export the game across Miraria, and during the imperial years of Vosan and Balakia, it would spread even further, into Boroso, Puzimm, Lahan, and Akulanen. From there, the game would evolve into all of its modern-day variants, reflecting all manners of play.

Sport

National and regional variants

Vucuna

Vucuna (from Vosan vucuna "to advance") is a draughts game known for its many styles of play.

Kinged Vucuna

Corner Vucuna

Buxuna (Awatese Vucuna)

Borosan Vucuna

Kaseh

Kaseh (from Balak kas "to jump") is a draughts game characterised by captured pieces not being removed from play, but rather taken under the capturing man as a prisoner to form a tower. If a tower is captured, only the top piece is taken under the capturing piece's tower. Control of a tower is determined by the colour of its top piece, and a tower cannot be broken aside from through capturing, even if it consists of one player's pieces exclusively. Another notable difference is the more restricted selection of possible starting arrangements in Kaseh, although other layouts popular in other draughts games see infrequent unofficial usage.

Cheno

Qakaku