Sidharkuv

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Devotionism
Creation Wheel Of Heaven.png
ClassificationBavkir Religion
TheologyDualism, Reincarnation, Polytheism
RegionTaanttu Sea Region
Origin~3000 BC
Upper Boroso

Siðarkuv /sɪðäɾkuv/ also known as Devotionism, is a religious and philosophical tradition which originates in modern day Bavkïrak. At the heart of Devotionism is the concept of "Taf", or spiritual order. Taf is derived from the balance between the pure "Kalin", and impure "Karin" aspects of the world. Like other Bavkïr religions it puts a high emphasis on ritual cleansing and purity of actions, thoughts and words. Devotionism divides the afterlife into seven realms of reincarnation, in which the mortal realm is included.

The origin of Devotionism's beliefs are the oldest of the Bavkïr religions, going as far back as the eighth century BC in art depicting the creation wheel. During this period, the religion was syncretic and was therefore divided between various tribal associations with each having their own set of gods and practices. One of the earliest Devotionist religious teachers was a man by the name of Ïkaaþ Tahtalj (Ïkaaþ The Teacher) who was of unknown origin living during the sixth century BC. According to legend, he had undergone a quest for Tukruub, the god of discovery to visit each of the tribes during his lifetime. Having written the first Devotionist religious text, Ïkaaþ is considered the founder of the religion by some as he had codified the various beliefs of each of the tribes, having been a traveler during his lifetime, though the beliefs already being present in the region beforehand. Following the codification of the religion, it became properly organized, and would eventually provide a unifying force between the various outlying Bavkïr tribes during the construction of the Great Temple of Kyal in West-Central Bavkïrak to which people still go to during religious pilgrimage.

Devotionism's founding beliefs also gave rise to Ṡavirsiid during the late eigth century AD when the prophet, Akru Taçaran denounced the need for so many gods and proclaimed that there were no masters but Taf itself. The radical new ideology began to spread and by the 13th century the region was divided between the two religions, though neither of them found a large contiguous area for the tribes each considered their own as truth. This changed during the Imperial era, when Tuur united the various tribes under his banner in retaliation to the Terminian conquest forcing the region to unify. Though Tuur himself did not institute an official imperial religion, Devotionism had already been instituted as its official religion midway through the Çaraj Dynasty. As a result, Northeastern Boroso is more heavily populated by Devotionists than Ṡavirsiidis.

Legends

Pantheon

The Incarnate One

Jet created the universe. From the emptiness of the void, created the foundation for reality

Purity and Impurty

Kyal and Karï. Jet's spirit splits into two, leaving behind Jet's body and a small portion of his spirit. Will be reawakened when the end and the beginning become the same. The duality of nature is unveiled, Kyal: the pure one, and Karï: the impure one, begin their battle over control of the universe

The Trinity

Tamruud, Kadeṡ, and Ġeruṡ - Tamruud, being the ... and Kadeṡ being the conduit, give birth to a third enitity, Ġeruṡ who is to be god of balance who is the middle ground between the forces of Kyal and Karï, being the god of harmony. Tamruud and Kadeṡ being the creations of Kyal.

Gods of Purity and Impurity

Kubur (reincarnated as the god of spirit, often associated with the four elements as the fifth), Tukruub, Jakya, Yumux, Yarju, Tavju- Pure gods of Spirit, Ravens, Forests, Love, Blood, Storms Kiilrav, Vanu, Kawar, Raċuk, Kuṡlu, Bavju - Impure gods of Death, Revenge, Pain, Snakes, Sharks, God of Storms and Chaos

Physical Elements

Zalaz, Sunan, Vihïð, and Turvu - Gods of Fire, Water, Air, and Earth

Gods of Reincarnation

Karinak - Karï, Gehen - Gehen, Lower - Zurmuh, Middle - Bożik, Upper - Koġok, Havar - Havar, Kalinak - Kyal

Gods of the Planets

Sun - Ṡoyok** (Gold), Moon- Yitïyo (Silver), "Mercury"- Kiraf (Mercury), "Venus"- Oleju (Copper), "Earth"- Reju (Sand/Silicon), "Mars"- Axumo (Iron), "Jupiter"- Moṡ (Tin), "Saturn"- Ażï (Lead)

Alchemy gods of Mercury Sulfur and Salt: Keraf***, Nuk, and Ðrusku

And I'll throw in an extra metal god Berefa (Bronze) somewhere... for fertility

  • As a side note, Bavju, the god of storms, creates the Bavkïrs: the storm spirits. Pretty neat, huh.
    • Kubur, being the original god of the sun, was eventually killed in a great explosion, his spirit dispersing, giving spirits to mortal beings. A portion of his spirit remained, and was able to be reincarnated as the god of spirits. Ṡoyok takes over the role of being Sun-god
      • Twin gods Kiraf and Keraf for Mercury.

Creation Wheel

While the exact origin of the symbol remains unknown, its first appearance was in the ruins of an old temple dating back to around 1500-500 BCE, with an inscription bearing its moniker: "Jet's Creation Wheel". It is believed to have come from the spirals found in old Proto-Bavkir cave drawings, along with newer circular images found in newer pottery from the old tribal period.

When it is invoked in the religious imagery, the creation wheel can be used as a tool to explain creation, and the universe. It is the foundation of the devotionist worldview, condensed.The creation wheel is intended to be drawn from the inside out to invoke the creation, purification, or summoning (of spirits). The same image, when drawn from the outside in represents destruction, corruption, or banishment (of spirits).

Creation

In the beginning, Jet fashioned the universe from the nothingness of the corner of the void. In turn, the first circle is inscribed, bringing with it the origin of the universe, and is the focal point from which all things are derived.

Numerology

Occult

Religious Rites

A number of religious rites are associated with following the religion. They are associated with various stages in someone's life wherein a ritual must be completed in order to become more mature both in the faith, as well in one's life, as they seek deliverance from impurity in the world. A cultural tradition passed down for thousands of years, they provide the basis of a number of ceremonies in the life of an average citizen of Bavkïrak.

Coming of Age

The Righteous Path

One of the rites of passage in one's life is the passage through the eight temples of the spirit. Visiting each of the temples, one must be prepared to make a sacrifice. Each sacrifice corresponding to the position in the wheel that the temple occupies.

Festival of Zalaz

Fire, being the physical element that divides the pure from the impure, is that element which is used to make sacrifices. The festival of Zalaz, held once annually to bring in the New Year, is celebrated by constructing a great pyre or effigy in the center of a city (members of the village should provide some object that representing their failure from the previous year) and then burning it to the ground.

While the festival of Zalaz is often tied only to the burning away of the year's failures and corruptions accumulated in one's life over that time frame, there are also normal festivities such as a great feast occurring before the next year may begin with the hope the the proximal year may hold a more pure and fruitful future. Another important part of the festival of Zalaz is bringing food to the homeless and hungry and holding meals with them as well.

Rite of Death

It is believed that someone's spirit can become trapped in the physical world if one is too attached to their physical body. It because of this belief that the body is to be burned in death, removing anything that would attach spirits to the middle realm, allowing them to traverse to another realm of existence. This cremation must take place at the place of one's birth as it is the place where the spirit came into the world, so it will be the most familiar place the spirit would have, and will find it easier to exit at this same place.

Fire, dividing pure from impure, leaves behind the impure remnants of the body, which is then taken to a designated part of the town, where they are then buried to allow nature to transmute the impure substance into a more pure form, feeding the growth of trees. This leads to the formation of 'Ghost Forests' where the ashes of the dead are buried.

Any physical possessions held by someone who has recently died will become repossessed by the clan that that person was a part of, and then the clan allocates those possessions to any who are in need.