Talk:Toödsinpua

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Revision as of 17:47, 3 October 2022 by Dzêta (talk | contribs)
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Things to do:

1. Continue testing jumping captures movement of camelry to capturing through moving to one node orthogonally forwards along the forwards diagonal beyond the captured piece's node, until the ability to move all the way through is also unlocked.

2. Make and add figures demonstrating the possible movements for each piece.

3. Talk about tournament stuff maybe?


K-1 = Gäflö (Life)

K-2 = Pyüli (Rain) / Grø̃ (Night) / Grõgamo (dark, absent of light) / Fjord???

C-1 = Tocaca (Little Chacha) / Kwied (Bay)

C-2 = Ẽlc (Sea ice) / Ätŕüo (Snow) | Plalhã (Powdery snow) / Nölclhöd** (Frozen)