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Creation Wheel Of Heaven.png
ClassificationBavkir Religion
TheologyDualism, Reincarnation, Polytheism
RegionTaanttu Sea Region
Origin~700 BC
Upper Boroso

Siðarkuv /sɪðäɾkuv/ also known as Devotionism, is a religious and philosophical tradition which originates in modern day Bavkïrak. At the heart of Devotionism is the concept of "Taf", or spiritual order. Taf is derived from the balance between the pure "Kalin", and impure "Karin" aspects of the world. Like other Bavkïr religions it puts a high emphasis on ritual cleansing and purity of actions, thoughts and words. Devotionism divides the afterlife into seven realms of reincarnation, in which the mortal realm is included.


The origin of Devotionism's beliefs are the oldest of the Bavkïr religions, going as far back as the eighth century BC in art depicting the creation wheel. During this period, the religion was syncretic and was therefore divided between various tribal associations with each having their own set of gods and practices. One of the earliest Devotionist religious teachers was a man by the name of Ïkaaþ Tahtalj (Ïkaaþ The Teacher) who was of unknown origin living during the sixth century BC. According to legend, he had undergone a quest for Tukruub, the god of discovery to visit each of the tribes during his lifetime. Having written the first Devotionist religious text, Ïkaaþ is considered the founder of the religion by some as he had codified the various beliefs of each of the tribes, having been a traveler during his lifetime, though the beliefs already being present in the region beforehand. Following the codification of the religion, it became properly organized, and would eventually provide a unifying force between the various outlying Bavkïr tribes during the construction of the Great Temple of Kyal in West-Central Bavkïrak to which people still go to during religious pilgrimage.

Devotionism's founding beliefs also gave rise to Ṡavirsiid during the late eigth century AD when the prophet, Akru Taçaran denounced the need for so many gods and proclaimed that there were no masters but Taf itself. The radical new ideology began to spread and by the 13th century the region was divided between the two religions, though neither of them found a large contiguous area for the tribes each considered their own as truth. This changed during the Imperial era, when Tuur united the various tribes under his banner in retaliation to the Terminian conquest forcing the region to unify. Though Tuur himself did not institute an official imperial religion, Devotionism had already been instituted as its official religion midway through the Çaraj Dynasty. As a result, Northeastern Boroso is more heavily populated by Devotionists than Ṡavirsiidis.



  • Jet - Original god from beyond the veil which created the universe and is the origin of Taf


  • Kyal - Derived from the word for Purity. God of Purity, and the antithesis of Karï.
  • Karï - Derived from the word for Impurity. Goddess of impurity, and is the antithesis of Kyal.


  • Tamruud - Being the begotten child of Kyal, forms the masculine nature and is the other half of Kadeṡ, embodies physicality.
  • Kadeṡ - Being the begotten child of Karï, forms the feminine nature and is the other half of Tamruud, embodies spirituality.
  • Ġeruṡ - The child of Tamruud and Kadeṡ, represents life and its propagation, a mixture of both spiritual and physical being; masculine and feminine energies converging.


  • The elemental gods are considered to be representative of both the benevolent and malevolent forms of their elements' manifestations
  • Zalaz - God of Fire
  • Turvu - God of Earth
  • Sunan - Goddess of Water
  • Vihïð - Goddess of Air


  • Kubur - (Former) God of the stars, stole fire from Zalaz
  • Tukruub - God of Ravens, Discovery, and Death
  • Jakya - God of Forests, Trees, and Plants
  • Yarju - God of Blood, Health, and Healing
  • Yumux - Goddess of Love, Sex and Fertility
  • Tavju - God of Rain, and Waves; brother to Bavju
  • Bavju - God of Storms, Chaos, and Progenitor of the Bavkir People; brother to Tavju
  • Kuṡlu - God of Sharks, Fear
  • Raċuk - God of Snakes, Lightning; False Security. Trickster God.
  • Kawar - God of Pain and Suffering
  • Vanu - Goddess of Revenge and Justice
  • Kiilrav - God of Death, and High Judge of Reincarnation

Alchemy and Cosmology


  • Karï - Goddess which presides over Karinak; the realm of ultimate mortality, a place of Impurity
  • Gehen - God which presides over Gehen; the realm of suffering
  • Zurmuh - God which presides over the Lower Realm; that of animalistic desires
  • Bożik - God which presides over the Middle Realm; that of the physical reality
  • Koġok - God which presides over the Upper Realm; One of Tranquility but Arrogance
  • Havar - Goddess of Havar, the realm of the lesser gods
  • Kyal - God of Kalinak, realm of the greater gods and Purity

Creation Wheel

While the exact origin of the symbol remains unknown, its first appearance was in the ruins of an old temple dating back to around 1500-500 BCE, with an inscription bearing its moniker: "Jet's Creation Wheel". It is believed to have come from the spirals found in old Proto-Bavkir cave drawings, along with newer circular images found in newer pottery from the old tribal period.

When it is invoked in the religious imagery, the creation wheel can be used as a tool to explain creation, and the universe. It is the foundation of the devotionist worldview, condensed.The creation wheel is intended to be drawn from the inside out to invoke the creation, purification, or summoning (of spirits). The same image, when drawn from the outside in represents destruction, corruption, or banishment (of spirits).


In the beginning, Jet fashioned the universe from the nothingness of the corner of the void. In turn, the first circle is inscribed, bringing with it the origin of the universe, and is the focal point from which all things are derived.



Religious Rites

A number of religious rites are associated with following the religion. They are associated with various stages in someone's life wherein a ritual must be completed in order to become more mature both in the faith, as well in one's life, as they seek deliverance from impurity in the world. A cultural tradition passed down for thousands of years, they provide the basis of a number of ceremonies in the life of an average citizen of Bavkïrak.

Coming of Age

The Righteous Path

One of the rites of passage in one's life is the passage through the eight temples of the spirit. Visiting each of the temples, one must be prepared to make a sacrifice. Each sacrifice corresponding to the position in the wheel that the temple occupies.

Festival of Zalaz

Fire, being the physical element that divides the pure from the impure, is that element which is used to make sacrifices. The festival of Zalaz, held once annually to bring in the New Year, is celebrated by constructing a great pyre or effigy in the center of a city (members of the village should provide some object that representing their failure from the previous year) and then burning it to the ground.

While the festival of Zalaz is often tied only to the burning away of the year's failures and corruptions accumulated in one's life over that time frame, there are also normal festivities such as a great feast occurring before the next year may begin with the hope the the proximal year may hold a more pure and fruitful future. Another important part of the festival of Zalaz is bringing food to the homeless and hungry and holding meals with them as well.

Rite of Death

It is believed that someone's spirit can become trapped in the physical world if one is too attached to their physical body. It because of this belief that the body is to be burned in death, removing anything that would attach spirits to the middle realm, allowing them to traverse to another realm of existence. This cremation must take place at the place of one's birth as it is the place where the spirit came into the world, so it will be the most familiar place the spirit would have, and will find it easier to exit at this same place.

Fire, dividing pure from impure, leaves behind the impure remnants of the body, which is then taken to a designated part of the town, where they are then buried to allow nature to transmute the impure substance into a more pure form, feeding the growth of trees. This leads to the formation of 'Ghost Forests' where the ashes of the dead are buried.

Any physical possessions held by someone who has recently died will become repossessed by the clan that that person was a part of, and then the clan allocates those possessions to any who are in need.