|This article is about|
Ætpare • Pantheon
|Practices and Organisation|
|Worship • The Tanhungara|
Tanhunga (Norjihani: Tanhungá, IPA: [tɑ.nu.'tn̥au]) is a major religion, mostly followed in South and Central Baredina by over 100 million followers. Coming from the Proto-Baredan words for 'Path of the Son', the religion appeared at the height of the Greater Barada civilisation, and appears to have been influenced or be a branch of the Adzamic faith group. Followers, called Tanhungði, believe that they are engaged in the task of helping rebuild Kalkatur, the eternal perfection, from our position on an imperfect copy. To do so, we must follow the path of Tan ('The Son', ie. Kalkatur's 'son') , who it is believed is a guide to mankind. Tanhunga has played a pivotal role in the history of South Baredina, being closely linked to the Baredan people.
- 1 Beliefs
- 2 Practices and Organisation
- 3 Demographics
- 4 Denominations
The Hunga is the path laid out by Tan which it is believed you must follow to be able to return to Kalkatur at the end of time and understand your role in the universe. Yte is sometimes seen as a manifestation of the two central tenants of the Hunga, which are;
Hádan is the idea of knowledge of the self, or rather more the knowledge of the role the object should play. All living things have a role to play within the universe, and Hádan is the thing that keeps them in that place. Inanimate objects have Hádan, such as a chair fulfilling the role of a chair. The concept of Hádan for humans and other living creatures changes depending on the specific circumstance, which is what allows humans to be able to pursue different careers etc., although the concept of Hádan still restricts certain things according to the wider Hunga, Hádan can be seen as the ‘meaning’ of life, something that one must search for and cultivate.
The concept of Nøvad, the best translation of which is ‘Knowledge of the Universe within and by the self’, may seem rather bizarre or overlapping with the concept of Hádan. However, Nøvad is generally taken to be an expression of epistemological awareness, as well as what gives ‘reality’ to the universe. Nøvad is seen as awareness of the world and its needs, as opposed to Hádan which is the individual’s needs within the world.
Combined with the other two aspects of Yte, Heddin and Huryð (roughly 'life-force' and 'order', both explained below), these order the life of a Tanhungði; we should seek to live simple but fulfilling lives, appealing to the inner self that the order of Yte has created.
The Ætpare (Meaning 'Word' or 'Proclamation') are the rules which all Tanhungði must follow regardless of their individual Hádan, and are part of the 'Universal Hádan', or the set of rules which apply to all things in Yte including humans. There are four categories of the Ætpare as below, governing everyone from worship to eating habits.
Mastun is similar to the concept of stewardship, in that it requires protection of Sahar (and consequently Yte and Kalkatur) in the name of Tan, to ensure that Yte can return to Kalkatur once more at the end of time. However, given the belief that we are all one and the same as Sahar, it also covers a wider range of things including killing, abortion, euthanasia, what foods can and can't be eaten etc. Some of the key aspects of Mastun include:
- "Do not harm a living thing as you would not wish to harm yourself" (Book of Words)
As all living things are one with you via the Heddin, you should not harm any part of it because it also harms you. This has resulted in the environmentalist tendencies of the religion (including at a time widespread opposition to any industrialisation), as well as being an obvious ban on murder or killing
- "Reap what you sow upon Sahar, and what you sow alone" (The Commandments)
Only take that which is equivalent to what you are giving to Sahar, to preserve the order and balance of Yte. It is often seen as an acceptance that farming is essential.
- "The cycle of life must always be maintained" (The Commandments)
The balance of Heddin, or the life force, and the circle of life must always be maintained and allowed to happen unimpeded. This is the way that Tanhungði justify eating meat, saying that is essential to keep the world functioning correctly and thus allow the return of Kalkatur. Of course, however, these animals must be treated well.
The Arusacin, or 'Forbidden', are the things that Tanhungði are forbidden from doing to ensure spiritual purity and maintain the path to Kalkatur. They include
- Worshipping any God or Prophet - they believe that focusing your attention on one deity or prophet, especially any spirit or deity that isn't in the Tanhunga pantheon, distracts you from your Hádan. Instead, you must follow the path of Tan to ensure the return of Kalkatur
- Anything which may cause harm to your fellow men - Murder, theft, fraud etc. are all banned for obvious reasons
- Deny the path of Tan and the Eternal Perfection of Kalkatur - Atheism, essentially, is very much looked down upon as a complete betrayal of Yte. Whereas other religions are seen as distractions from the main target, Atheism is a complete rejection of your Hádan
The Dabac, or 'Duty', is the requirement for a Tanhungði to help advance humanity towards Kalkatur in any way which fulfils their Hádan. At the centre is the need to educate future generations to allow them to carry on following the Hunga. Thus, teachers and priests have long been favoured and looked upon well, but in general this means that you have a duty to pass on your skills. As a parent you have a duty to look after your children and give them the knowledge that you learnt, whilst a business may take on apprentices to allow younger people to learn and progress. Traditions must be preserved, as they exist to aid the path of Kalkatur.
Some also the Dabac as a call to spread Tanhunga through missionary work, and this was what fuelled the short lived Cleansing, an effort to help spread Tanhunga. Whilst modern missionary efforts carry on, this element of the Dabac is often downplayed. Instead, it is instead seen as simply ensuring Tanhunga survives, so it is sufficient to keep it within a population.
Jutag, literally translating as 'clothes' are the rules that describe how you should behave and treat other people in public. They cover the rules of social interactions, explicitly stating all are to be treated as equals in a meeting or other function, unless they are a teacher or priest in which case they take precedent due to their percieved wisdom and knowledge, and the importance of their roles. You should always be courteous and polite, and there are specific ways of greeting people as well as rules about different situations. The jutag get their name for their conventions on dress, favouring long, thin robes over tighter clothing. However, these rules are percieved as less binding than the rest, and are just a general guide to ensure concentration on the spiritual journey and to maintain balance.
Jutag also prescribes things such as charitable donations; everyone 'who is able' should give 15% of their income to help those less fortunate, for example.
In Tanhunga, it is believed that the human form is a 'prison' for parts of Yte created by Huad when Genn transformed the body of Kalkatur into Yte, in an attempt to stop its formation. Therefore, we must spend our lives discovering our Hadan and Novad in an attempt to cleanse the soul and reconnect with Yte, to eventually allow the return of Kalkatur at the end of time.
The Glorious Quadrumvirate are the four most important spirits of Tanhunga and are seen as the most important by Tanhungði. An explanation of the role of each is below:
Kalkatur is the mother of the universe, having created the Primordial Spirits, Tan and Huad. Huad killed Kalkatur and from her remains Sahar, and thus Yte, was formed as an incomplete copy of her 'Eternal Perfection'. The entirity of Tanhunga is based on returning to the eternal state of Kalkatur at the end of time, and our role in helping rebuild it.
Yte is an inperfect copy of Kalkatur, formed by Tan from the remains of Kalkatur. The spirit of Yte manifests itself in all things, and humans themselves are an extension of Yte and thus ultimately of Kalkatur. Yte is also a representation of the Path itself, being a representation of our duties and need to understand our connection to the eternal nature of Kalkatur. Yte will return to Kalkatur at the end of time, and thus so shall humanity.
Yte is percieved to have a Heddin, or ‘life force’, that links all living creatures together with Sahar. Heddin’s role in Tan appears in the role of the spirits, also called Heddin(ai) who represent aspects of the world. As a more pure and abstract concept it can be referred to as ‘interconnectedness’, in that all objects in the universe are all extensions of a universal being, which Yte can sometimes be viewed as itself; Heddin is what links us to Yte and makes us exist.
Huryð is the idea that over time Yte will tend to try and become more ordered ie. it will try to fully apply Hádan to all things, and make Heddin spread out and more uniform and ‘perfect’. Huryð is sometimes seen as the ‘soul’ of Kalkatur, and provides a link between man and the eternity that was and is to come (due to the action of this Huryð), and due to its imbalance we can not know this eternity - Huryð may therefore be seen as an explanation for time itself.
Tan, literally meaning 'Son', is one of the two sons of Kalkatur who she brought into the world when she grew bored of the primordial spirits. He is the guide of all Tanhungði, having laid the Path, or Hunga, which all followers of Tanhunga must take to ensure the return to the eternal perfection of Kalkatur at the end of time after the Last Battle.
Huad was the other son of Kalkatur, and was tricked by Yni into killing Kalkatur, and in an attempt to undo his own work and stop the formation of Yte cursed modern man to be born cast asunder from the Hunga, and so we must follow Tan's path to return to Yte and thus Kalkatur. He is not seen as purely evil, but rather misguided and a representation of what happens when you don't follow the Hunga. Huad created Man in an attempt to stop the formation of Yte.
The primordial spirits, also known as The Greater Aspects, are personifications of major universal concepts, idealised in the form of spirits. Unlike the Lesser Spirits, they do not interact directly with Yte, but instead exist beyond it. Through the process of following the Path, it is believed that you can reconnect with these Aspects and achieve a greater sense of fulfilment.
|Haje||Spirit of Time|
|Hansa||Spirit of Reason|
|Husal||Spirit of Knowledge and Memory|
|Jeimdo||Spirit of Sound and Music|
|Unfwa||Spirit of Impulse|
|Wekago||Spirit of Eternity|
|Yni||Spirit of Love and Betrayal|
The other spirits, or Lesser Aspects, are represented as being either descendents of the primordial spirits or creations of Tan, tasked with watching over Yte to keep her safe, as well as to aid and guide humans on their quest to fulfil their Hadan and eventually return to Kalkatur. Meth and Uled are the children of Huad, and so were cursed to become spirits when they died; they, however, agreed to aid Tan, with Meth becoming the Keeper of the Dead, watching over the souls of humanity so they may return to Kalkatur.
These Lesser Spirits represent the physical phenomena of our imperfect plane of existence, being shadows and/or lesser versions of the Greater Spirits above.
|Derog|| Spirit of Travellers and Shelter
Protector of the Baredan Peoples
|Fuamhe||Spirit of Mist and Trickery|
|Kontrum||Spirit of Vanity and Beauty|
|Lowke||Spirit of the Weather|
|Meth||Spirit of Death||As the direct descendant of Huad, Meth became a spirit when he died. He was cursed to forever watch mankind die and to be the Judge of Men and the Guard of the Englightened. He will be unable to enter the Eternal Kingdom, so Uled his wife will kill both of them out of mercy.|
|Nerin||Spirit of Nature|
|Nonkay||Spirit of the Mountains|
|Osa||Spirit of the Sea|
|Regsa||Spirit of the Harvest|
|Tuwa||Spirit of the Sun|
|Uled||Spirit of Mercy and Kindness||The other child of Huad, Uled is also cursed with being an immortal spirit. She is the spirit of Mercy and Kindness, and will kill herself and Meth at the universe so Meth doesn't have to bear the pain of never being able to enter the Eternal Kingdom.|
|Utsaf||Spirit of the Land|
Spirit Family Tree
|Kalkatur / Yte|