Difference between revisions of "Bavkirak"

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|native_name = ''Ta Humurï Bavkïridan Tǡdan''  
|native_name = ''Ta Humurï Bavkïridan Tǡdan''  
|common_name = Bavkirak
|common_name = Bavkirak
|image_flag = Bavkïrak4.png
|image_flag = AsAboveSoBelow.png
|alt_flag =          <!--alt text for flag (text shown when pointer hovers over flag)-->
|alt_flag =          <!--alt text for flag (text shown when pointer hovers over flag)-->
|image_flag2 =       <!--e.g. Second-flag of country.svg-->
|image_flag2 = <!--e.g. Second-flag of country.svg-->
|alt_flag2 =         <!--alt text for second flag-->
|alt_flag2 = Official Seal <!--alt text for second flag-->
|image_coat = BavkirArms.png  
|image_coat = BavkirArms.png  
|alt_coat =          <!--alt text for coat of arms-->
|alt_coat =          <!--alt text for coat of arms-->
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|ethnic_groups_year = <!--Year of ethnic groups data (if provided) or use to place a <ref>-->
|ethnic_groups_year = <!--Year of ethnic groups data (if provided) or use to place a <ref>-->
|demonym = Bavkir
|demonym = Bavkir
|government_type = Royal Representative Democratic Republic
|government_type = Constitutional Monarchy
|leader_title1 = Grand Vizier Varig qa Januça
|leader_title1 = Grand Vizier Varig qa Januça
|leader_name1 = Varig Aximtel Manaanan
|leader_name1 = Varig Aximtel Manaanan
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|established_date2 = 1542
|established_date2 = 1542
|established_event3 = Bavkir Civil War
|established_event3 = Bavkir Civil War
|established_date3 = 1739-1942
|established_date3 = 1739-1936
|established_event4 = Absolution of the Interim Monarchy
|established_event4 = Absolution of the Interim State
|established_date4 = 1966
|established_date4 = 1942
|established_event5 = Beginning of the Modern Period
|established_event5 = Beginning of the Modern Period
|established_date5 = 1993
|established_date5 = 1993
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}}
}}


'''Country''' (IPA: //, Native language: ''Country'', IPA: //), officially the '''Something of Country''', is a country located ... <!-- add the country's geographic location, name its neighbours (if any) --> <!--Briefly present the country in terms of history, language, politics, something the country is well-known for. -->
'''Bavkirak''' (<small>Taara</small>: ''Bavkïrak'' //), officially the '''Royal Republic of the Bavkirs''', is a country located in northeastern [[Boroso]]. <!-- add the country's geographic location, name its neighbours (if any) --> <!--Briefly present the country in terms of history, language, politics, something the country is well-known for. -->


==Etymology==
==Etymology==
A legend from antiquity tells the tale of a large ship of corpses reaching the land of the gods. They had all died in a great storm. Upon arriving, the gods had pity on those who had drifted too far from where they had come, reanimated them, and guided them on their way to the great stone shrine on which the great Bavkïr temple would eventually be constructed.
As they had all died in a great storm, the name bestowed upon their progeny to refer to themselves was "Bav-kïr", "Storm Ghost". Appending the suffix "-ak" (place) onto the end of the name is a reference to the place on which the great temple was constructed, as it would become from then on the place of the Bavkïrs, where they would make their home from that day to this.


==History==
==History==
Line 134: Line 137:


===Biodiversity===
===Biodiversity===
Appearing in the tropics, Bavkïrak has a wide array of flora and fauna in its national borders.


==Politics==
==Politics==
 
Bavkïrak has four major politcal parties.
===Government===
===Government===
 
Being a Royal Republic, there are only a handful of elected positions in congress, with another branch of the government dedicated to clan politics.
===Administrative divisions===
===Administrative divisions===


Line 173: Line 177:


===Religion===
===Religion===
The religious beliefs of the Bavkir people can be divided into 3 (or 4) 'separate' religions that are often grouped together as the singular belief of the people. In general the religions all have a respect for nature, and the earliest documented religious communities came together during the golden period to build a large shrine to the gods. This shrine is known as 'Taṡam' or 'The Scar', named so because of the great crater that the shrine is built in. It is believed that this is the site to which the gods came to bring life to a once desolate and barren world. It is illegal and considered highly sinful to take any sort of image of it, or let non-believers see it. Therefore, a picture cannot be provided.
Since antiquity, a form of [[Sidharkuv]] had been practiced in the region of modern day Bavkïrak when it was established in the belief structure of the ancient peoples. As a result of this, the religion has become intertwined with the Bavkïr culture and is reflected upon the modern society of the country. This blending of society and religion is key to Devotionism as it embodies the spirit of devoting oneself to the gods as a way of removing corruption from oneself to remain pure in the face of the adversities of life.
 
'''Polytheism:''' The gods created the universe, and represent the manifestations of phenomena in this realm of the world. The gods have complete control over all things within their power, and are able to meddle with the whims of mortals. The general belief is that the god whom you dedicate your life towards is the one whose realm your soul will depart to once you die. (23% of pop.)


'''[[Tamruudism]]:''' Tamruud created the universe, and his creation had become corrupted. Those who believe in this form of the monotheistic faith beleive that they themselves are corrupt along with all the people in the universe. The only way to be saved from the corruption is to somehow appease Tamruud. Various sects exist that each have a differing view of this god. The general consensus among the groups, however, is that Tamruud must give you salvation, and you cannot gain it by yourself. (44% of pop.)
Early belief of the faith differed between tribes and clans as each tribe focused on different gods in the pantheon, and as a result the tribes would each behave in a way that would reflect this. For example, it is noted that tribes which followed the god of revenge and justice, [[Vanu]], would only fight wars in retaliation to aggressive measures taken against them, while another tribe which followed [[Yarju]], the god of health and blood, would be aggressive to all of its neighbors to give offerings of blood to their god, and to help them succeed in battle.


'''Kadeṡi Monotheism:''' Kadeṡ created the universe, and her creation became corrupted. In order to save yourself from the corruption and sinfulness of the world, you must make yourself pure and shun all things that are impure and evil. To start on this journey, you must 1) Live in the wilderness alone for 3 months 2) Take the sacred oath to bind yourself to a lifetime of purity 3) sacrifice some type of bird (CANNOT be an 'impure' bird) 4) offer burnt incense. From there, you must live your life according to purity lest you succumb to the darkness. (26% of pop.)
Eventually, as some of the largest tribal confederations began to consolidate, a new faith was born from the more civilized regions in the late iron age: [[Shavirsiid]]. Worship in Ṡavirsiid mainly regards the pure elements from Devotionism, Fire and Water, disregarding the other two. "The Faith of Light" as its called, places a high priority on the duality between impurity and purity than does Devotionism. Ritual cleansing is very important to one's faith in the religion with initiates being bathed in fire. The faith states that it is one's duty to rid the world of impurities.  


'''Polytheistic Atheism:''' Sometimes considered part of the Polytheistic belief. This religion centers around the fact that the 'gods' described in tales of old are actually parts of a person's mind and personality. That in order to live a good and honest life, one must be able to feed the 'good'  (fire,ocean,sun) gods and defeat the 'evil' (pain,revenge,death) gods. (5% of pop.)
Until the time of the great empire, both of the religions became prevalent in the regions dominated by Bavkïr influence. However, Tuur's religion followed what, by that time, become devotionism.


==Culture==
==Culture==
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===Symbols===
===Symbols===
The Eagle: To the Bavkir people, the eagle has always been a majestic creature. It symbolizes honor, loyalty and strength.  
'''The Eagle''' To the Bavkir people, the eagle has always been a majestic creature. It symbolizes honor, loyalty and strength.  
The Raven: The raven is regarded as a holy creature, as one of the gods has dedicated himself to them. They symbolize wisdom and vigilance.
 
The Snake: The Wolf. The Wheel. The Sun. The Moon. The Ocean.
'''The Raven''' Birds of the forest which pay service to Kiilrav, the god of darkness. However, Kiilrav is not a god of evil. Birds that live on the edge of what is the light, and what is the darkness, they are symbols of enlightenment and discovery, as well as curiosity for it is bridging the darkness to the light that brings new knowledge.
 
By the same token, however, they are the servants of Kiilrav, who is the shepherd of souls, bringing them from one realm to the next. As Ravens tend to descend upon corpses.
 
'''The Falcon''' A symbol of insight and preparation.


==See also==
==See also==


 
[[Category:Bavkirak]][[Category:Countries]][[Category:Countries in Boroso]][[Category:Countries in Upper Boroso]]
[[Category:Countries]]
[[Category:Bavkïrak]]

Latest revision as of 16:56, 16 January 2021

The Royal Republic of the Bavkirs
Ta Humurï Bavkïridan Tǡdan
Flag
CapitalWuluuð Ça
Largest city Ṡavïr
Official languages Taara
Recognised national languages Taara
Recognised regional languages Yvomi
Spoken Languages Taara: 90%, Yvomi: 5%, Other: 5%
Demonym Bavkir
Government Constitutional Monarchy
 -  Grand Vizier Varig qa Januça Varig Aximtel Manaanan
 -  Vizier Selim Ta Çaran Selim Kanaat Saðjwïbïran
Legislature Congress of Republican Lords, and the House of Clans
 -  Upper house Ta Dȧamid Anumidan
 -  Lower house Tahiig Qta Kiþid
Independent Independent Republic
 -  Bavkir Tribes and Clans United by Tuur Anax 1256 
 -  Absorption of the Yvomi Khanate, uniting the last of the Bavkir Tribes 1542 
 -  Bavkir Civil War 1739-1936 
 -  Absolution of the Interim State 1942 
 -  Beginning of the Modern Period 1993 
Population
 -  2015 estimate 31,080,500
 -  2010 census 30,435,133
Gini43
medium
Currency Tyar (TYR)
Drives on the right
Calling code +393
Internet TLD .bk

Bavkirak (Taara: Bavkïrak //), officially the Royal Republic of the Bavkirs, is a country located in northeastern Boroso.

Etymology

A legend from antiquity tells the tale of a large ship of corpses reaching the land of the gods. They had all died in a great storm. Upon arriving, the gods had pity on those who had drifted too far from where they had come, reanimated them, and guided them on their way to the great stone shrine on which the great Bavkïr temple would eventually be constructed.

As they had all died in a great storm, the name bestowed upon their progeny to refer to themselves was "Bav-kïr", "Storm Ghost". Appending the suffix "-ak" (place) onto the end of the name is a reference to the place on which the great temple was constructed, as it would become from then on the place of the Bavkïrs, where they would make their home from that day to this.

History

In approximately 1715, the Bavkïr empire, then ruled by the Żinǡ clan, became involved in policing the Taanttu sea during what is now known as "The Pirate War". Famous Bavkïr pirates such as "The Eagle", "Kyal Incarnate", and "The Spider" engaged in this war. In 1739, the Żinǡ clan's Bavkïr empire collapsed. We have a definitive date on the collapse of the empire because the vassal lords that were appointed by the penultimate emperor each announced their independence within the year, and proceeded to declare war on each other. The new lordships were established in approximately 1703, because the emperor at that time believed "That our vassal lords should be able to be self-sustaining." which effectively meant that they could function as independent nations. The "war" was more or less a stand-off between the many states for a long period of time.

The Bavkïr lords were: The lord of the islands, The Lord of Ṡavïr, The lord of the land of Xef, The lord of Ċilin, and The lord of Ïvo. The Taanttu lords were: The lord of Hayaf, The Lord of Ivo, The lord of Kerȩż, and The Lord of Þentak.

Many of the small islands in the Taanttu sea that were once under control of the old empire were taken after the collective world began to realize that the empire no longer existed. There were many casualties and temporary Bavkïr kings that would announce kingdomship over small parts of land, before being defeated and collapsing again. The civil war between the states would effectively run until the year 1942, when a Pirate lord from the land of Xef began to assert naval superiority over the lordship of the isles, leading to its surrender. The rest of the Bavkïr states quickly fell into line, and joined the pirate king's nation, while the states in what is now known as Taanttu continued their wars. The pirate lord, Sasan "The Conqueror", then announced to the outside world that it could "Screw themselves with their own half-mast". Sasan then closed the country to outsiders, started a pirate navy, and began profiting off of the ekuosian war during its length.

In order to remain detached from the pirates he instituted a policy whereby (1) none of the pirates were allowed to speak at all to the ship they were going to capture (2) No clan sigils could be brought on board in any way (3) The ship could only fly flags from foreign countries or the "Jolly Roger". What also helped the state-run piracy to go on in secret was because to the outside world, The land that was Żinǡ's empire was still filled with infighting states, and did not know that Sasan had united the south.

After the death of Sasan, the mantle of government was passed on to his closest relative, at the time being a man named Sina, who would modernize the nation, reforming the old kingdom into a constitutional monarchy. Sina died, and was replaced by his brother, Januça who died and was replaced by his son, Varig, the current leader of Bavkïrak

Geography

Geology

Climate

Biodiversity

Appearing in the tropics, Bavkïrak has a wide array of flora and fauna in its national borders.

Politics

Bavkïrak has four major politcal parties.

Government

Being a Royal Republic, there are only a handful of elected positions in congress, with another branch of the government dedicated to clan politics.

Administrative divisions

Foreign relations

Outside of the Taanttu sea and the nearest area outside of that, Bavkïrak in general does not have strong opinions in either direction. This is because of the civil war and the collapse of the Bavkïr Empire, leading to the successor states becoming more focused on the internal struggles rather than maintaining contact with the outside world.

It is a part of the Taanttu cultural alliance.

While, it maintains Its best relations with Taanttu, Haraku, and Tuanmali, it remains in good standing with many other states in Boroso and on the Taanttu sea.

Military

Economy

Transport

Energy

Science and technology

Tourism

Demographics

Ethnic groups

Urbanisation

Language

Education

Healthcare

Religion

Since antiquity, a form of Sidharkuv had been practiced in the region of modern day Bavkïrak when it was established in the belief structure of the ancient peoples. As a result of this, the religion has become intertwined with the Bavkïr culture and is reflected upon the modern society of the country. This blending of society and religion is key to Devotionism as it embodies the spirit of devoting oneself to the gods as a way of removing corruption from oneself to remain pure in the face of the adversities of life.

Early belief of the faith differed between tribes and clans as each tribe focused on different gods in the pantheon, and as a result the tribes would each behave in a way that would reflect this. For example, it is noted that tribes which followed the god of revenge and justice, Vanu, would only fight wars in retaliation to aggressive measures taken against them, while another tribe which followed Yarju, the god of health and blood, would be aggressive to all of its neighbors to give offerings of blood to their god, and to help them succeed in battle.

Eventually, as some of the largest tribal confederations began to consolidate, a new faith was born from the more civilized regions in the late iron age: Shavirsiid. Worship in Ṡavirsiid mainly regards the pure elements from Devotionism, Fire and Water, disregarding the other two. "The Faith of Light" as its called, places a high priority on the duality between impurity and purity than does Devotionism. Ritual cleansing is very important to one's faith in the religion with initiates being bathed in fire. The faith states that it is one's duty to rid the world of impurities.

Until the time of the great empire, both of the religions became prevalent in the regions dominated by Bavkïr influence. However, Tuur's religion followed what, by that time, become devotionism.

Culture

Heritage

Architecture

Literature

Art

Music

Theatre

Film

Cuisine

Sport

Symbols

The Eagle To the Bavkir people, the eagle has always been a majestic creature. It symbolizes honor, loyalty and strength.

The Raven Birds of the forest which pay service to Kiilrav, the god of darkness. However, Kiilrav is not a god of evil. Birds that live on the edge of what is the light, and what is the darkness, they are symbols of enlightenment and discovery, as well as curiosity for it is bridging the darkness to the light that brings new knowledge.

By the same token, however, they are the servants of Kiilrav, who is the shepherd of souls, bringing them from one realm to the next. As Ravens tend to descend upon corpses.

The Falcon A symbol of insight and preparation.

See also