Difference between revisions of "Seeker of Light"

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| latest release date = January 11, 2017
| latest release date = January 11, 2017
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'''Peace Seeker''' (Lithian: <small>{{cs|LHN|rЕllereter}}</small> ''Rielle Reter''), also commonly referred as ''R2'', is a high-fantasy action-adventure video game series created by the [[Lugida|Lugid]] game designers [[Azun Fejian]] and [[Zadi Philum]]. It is primarily designed and published by [[Mitsetale]], although ReDrum did assist the game's development prior to 2003. The series' gameplay incorporates the elements of action, adventure, and puzzle-solving games, although the later games of the series have incorporated greater role-playing elements.
'''Peace Seeker''' (Lithian: <small>{{cs|LHN|rЕllereter}}</small> ''Rielle Reter''), also commonly referred as ''R2'', is a high-fantasy action-adventure video game series created by the [[Lugida|Lugid]] game designers [[Azun Fejian]] and [[Zadi Philum]]. It is primarily designed and published by [[Mitsetale]], although ReDrum did assist the game's development prior to 2003. The series' gameplay incorporates the elements of action, adventure, and puzzle-solving games, although the later games of the series have incorporated greater role-playing elements and a true open world.


The series centers on Dinel, as the chief protagonist and the playable character. In the series, Dinel's main task is to save the world of Ire and save Princess Merethe from Zamut, who is the primary antagonist of the series; however, other settings and antagonists have appeared in some titles, as seen in ''[[Peace Seeker: Inversion|Inversion]]''. The plot of the series often incorporate the relic known as the Philair, symbolized as an [[Wikipedia:Octagram|octagram]]. The protagonists of each of its titles are usually different incarnations of Dinel.
The series centers on Dinel, as the chief protagonist and the playable character. In the series, Dinel's main task is to save the world of Ire and save Princess Merethe from Zamut, who is the primary antagonist of the series; however, other settings and antagonists have appeared in some titles, as seen in ''[[Peace Seeker: Inversion|Inversion]]''. The plot of the series often incorporate the relic known as the Philair, symbolized as an [[Wikipedia:Octagram|octagram]]. The protagonists of each of its titles are usually different incarnations of Dinel.


Since the [[Peace Seeker (Video game)|original]] was released on 1988, the series expanded to include 16 titles, mostly on the (TBD Console), along with a number of spin-offs. It is Mitsetale's most prominent franchise, and is one of the best-selling video game franchises on Sahar.
Since [[Peace Seeker (video game)|the original]] was released on 1988, the series expanded to include 16 titles, mostly on the (TBD Console), along with a number of spin-offs. It is Mitsetale's most prominent franchise, and is one of the best-selling video game franchises on Sahar.


==Overview==
==Overview==


===Gameplay===
===Gameplay===
''Peace Seeker'' titles feature a mix of puzzles, adventure, action, and exploration. These elements remain mostly constant throughout the series' history, until in 2011 where the series introduced the open-world and deeper role-playing elements with ''[[Peace Seeker: Afterbirth|Afterbirth]]''. The principal feature of the series is the rewarding system, where the player is rewarded with particular items or abilities needed to either progress through the quest line or increase the player's abilities upon the completion of certain objectives, particularly upon defeating a group of enemies, a dungeon room, or a boss. The series emphasizes the [[Wikipedia:Hack and slash|hack and slash]]-style combat as opposed to the strategic, turn-based combat of some other games, particularly on the time of the original ''Peace Seeker'''s release.
''Peace Seeker'' titles feature a mix of puzzles, adventure, action, and exploration. These elements remain mostly constant throughout the series' history, until in 2011 where the series introduced the open-world and deeper role-playing elements with ''[[Peace Seeker: Genesis|Genesis]]''. The principal feature of the series is the rewarding system, where the player is rewarded with particular items or abilities needed to either progress through the quest line or increase the player's abilities upon the completion of certain objectives, particularly upon defeating a group of enemies, a dungeon room, or a boss. The series emphasizes the [[Wikipedia:Hack and slash|hack and slash]]-style combat as opposed to the strategic, turn-based combat of some other games, particularly on the time of the original ''Peace Seeker'''s release.


All ''Peace Seeker'' games incorporate at least three different principal areas: the open overworld, the areas of interaction with other characters (mostly in the form of rooms and towns), and the dungeons, which often ends with either a boss battle or a puzzle. Most dungeons in ''Peace Seeker'' are underground, but later titles show increased diversity in location of the dungeons, as it started to drift away from the traditional underground setting of dungeons.
All ''Peace Seeker'' games incorporate at least three different principal areas: the open overworld, the areas of interaction with other characters (mostly in the form of rooms and towns), and the dungeons, which often ends with either a boss battle or a puzzle. Most dungeons in ''Peace Seeker'' are underground, but later titles show increased diversity in location of the dungeons, as it started to drift away from the traditional underground setting of dungeons.
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===Inspiration===
===Inspiration===
The series is initially inspired by Azun Fejian's love in mythology and fantasy, as well as his childhood experience when he visited [[Mount Lenthir]], where he explored numerous caves, villages, and cultures. Initially, Azun wanted to create a novel from it, but the Lugid economic boom in the 1970s followed by the release of [[Otí the Tiger]] in 1985 opted Azun to eventually enter the gaming industry. He sees gaming as "a revolutionizing form of entertainment, a large and untouched arable land in the middle of the forests".
The series is initially inspired by Azun Fejian's love in mythology and fantasy, as well as his childhood experience when he visited [[Mount Lenthir]], where he explored numerous caves, villages, and cultures. Initially, Azun wanted to create a novel from it, but the Lugid economic boom in the 1970s followed by the successful release of [[Otí the Tiger]] in 1985 opted Azun to eventually enter the gaming industry. He sees gaming as "a revolutionizing form of entertainment, a large and untouched arable land in the middle of the forests".


Much of the later inspirations come during the development times of ''Peace Seeker'', when Azun explores mythologies and cultures around the world. One of the primary origins of his inspiration is Ancient Halaria, whose Azun sees as "rich in mythology".
Much of the later inspirations come during the development times of ''Peace Seeker'', when Azun explores mythologies and cultures around the world. One of the primary origins of his inspiration is Ancient Halaria, whose Azun sees as "rich in mythology".
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{{Timeline of release years
{{Timeline of release years
| title = Timeline of release years
| title = Timeline of release years
| 1988 = ''[[Peace Seeker (Video game)|Peace Seeker]]''
| 1988 = ''[[Peace Seeker (video game)|Peace Seeker]]''
| 1990 = ''[[Peace Seeker: Reanimation|Reanimation]]''
| 1990 = ''[[Peace Seeker: Reanimation|Reanimation]]''
| 1993 = ''[[Peace Seeker: Amidst|Amidst]]''
| 1993 = ''[[Peace Seeker: Amidst|Amidst]]''
Line 53: Line 53:
| 2003 = ''[[Peace Seeker: Starfarer|Starfarer]]''
| 2003 = ''[[Peace Seeker: Starfarer|Starfarer]]''
| 2007 = ''[[Peace Seeker: Shineset|Shineset]]''<br><br>''[[Peace Seeker: Ironhorse|Ironhorse]]''
| 2007 = ''[[Peace Seeker: Shineset|Shineset]]''<br><br>''[[Peace Seeker: Ironhorse|Ironhorse]]''
| 2011 = ''[[Peace Seeker: Afterbirth|Afterbirth]]''
| 2011 = ''[[Peace Seeker: Genesis|Genesis]]''
| 2015 = ''[[Peace Seeker: Dimensions|Dimensions]]''
| 2015 = ''[[Peace Seeker: Dimensions|Dimensions]]''
| 2017 = ''[[Peace Seeker: Horizon|Horizon]]''
| 2017 = ''[[Peace Seeker: Horizon|Horizon]]''
}}''Peace Seeker'' takes place predominantly in the ancient dystopian world known as Ire, with its kingdom known as the Irean Kingdom. According to the backstory of the game, the world is created by two equally polar gods: Elene and Zamut{{emdash}}using the eight cosmic elements. These eight elements are later manifested into a sacred artifact known as the Philair. Then, Elene creates mankind, whom Zamut sees as a corruption of Ire. As a result, Elene and Zamut had a battle, an event known as the First Divine War. The war saw both gods using the Philair, as the Philair may bring wishes to anyone who uses it, regardless of the user being good or evil. In the end, Zamut was sealed into an another realm by Elene, and Elene sealed the Philair in the realm called The Shine to prevent "unworthy" ones from obtaining it. However, during the events of ''Afterbirth'', the Philair was sought by King Sakhon, which then abused its power to serve Zamut. As a result, The Shine became corrupted, and Ire became corrupted as well. At the time, the Irean Kingdom were enslaved by Sakhon so that they serve Zamut. Elene, in an effort to stop Zamut and the corruption, hid a family that Elene sees as "worthy of grace" to The Eden. There, the first incarnation of Dinel as well as Princess Merethe was born. Dinel is then trained by Elene through trials, before Dinel can set foot to mainland Ire to fight over its enemies and look for the key to Elene's Sword, which is needed to defeat both Sakhon and Zamut. This ends with Sakhon's defeat to Dinel, thus allowing Ire, The Shine, and the Philair to be cleansed of corruption, and seal off Zamut from the overworld and The Shine.
}}''Peace Seeker'' takes place predominantly in the ancient world known as Ire, with its kingdom known as the Irean Kingdom. According to the backstory of the game, the world is created by two equally polar gods: Elene and Zamut{{emdash}}using the eight cosmic elements. These eight elements are later manifested into a sacred artifact known as the Philair. Then, Elene creates mankind, whom Zamut sees as a corruption of Ire. This causes the evil side of Zamut to rise, and Zamut begins to secretly plan the corruption of Ire. Later, Elene departed from Ire and left a divine artifact called the Philair, which is only accessible by going to the Temple of Elene and entering another realm called The Shine. The Shine itself is only accessible by the ones who are deemed worthy and capable of handling the powers of the Philair, which does not have a will, enabling it to be abused by someone.
 
Zamut's corruption plan came into fruition during the events of ''Genesis'' as King Sakhon managed to enter The Shine, and then possessed and abused the Philair to serve Zamut and eventually corrupt both The Shine and Ire. This caused the Philair to break into 8 pieces, with Sakhon possessing one. Sakhon later enslaved almost all of the Irean Kingdom to make its people serve Zamut. Elene, in an effort to stop Zamut and the corruption while maintaining no direct confrontations with Zamut that will cause another divine war, brought select Ireans into The Eden. There, the first incarnation of Dinel as well as Princess Merethe was born. Dinel is then trained by Elene through trials, before Dinel can set foot to mainland Ire to fight over its enemies and look for the key to Elene's Sword, which is needed to defeat both Sakhon and Zamut. This ends with Sakhon's defeat to Dinel, allowing the people of Ire to be cleansed of corruption. However, the corruption of the world remains before the events of ''[[Peace Seeker: Clairvoyance|Clairvoyance]]''.


In the original ''Peace Seeker'', the Philair was fractured into eight pieces, and this time Zamut intervened mankind, corrupting most of it in the process, including Princess Merethe. The pieces of the Philair was then used by Dinel, whom Elene brought to birth moments after the corruption, to slowly cleanse the mankind. Here, Dinel rebuilds the mankind as well as the Irean Kingdom, but the process saw intervention from Zamut's minions which includes the corrupted people, preventing further progress. In an effort to save mankind and Princess Merethe, Dinel acquired half of the Philair, to be then used to forge his sword. The sword is then used to defeat Zamut, and thus end the corruption and finally save Princess Merethe.
In the original ''Peace Seeker'', the Philair was fractured into eight pieces, and this time Zamut intervened mankind, corrupting most of it in the process, including Princess Merethe. The pieces of the Philair was then used by Dinel, whom Elene brought to birth moments after the corruption, to slowly cleanse the mankind. Here, Dinel rebuilds the mankind as well as the Irean Kingdom, but the process saw intervention from Zamut's minions which includes the corrupted people, preventing further progress. In an effort to save mankind and Princess Merethe, Dinel acquired half of the Philair, to be then used to forge his sword. The sword is then used to defeat Zamut, and thus end the corruption and finally save Princess Merethe.
Line 63: Line 65:


===Dinel===
===Dinel===
As the chief protagonist of the ''Peace Seeker'' series, Dinel is the name of various young men who characteristically wear a blue tunic. In most titles, Dinel bears hidden powers gifted by Elene to help Dinel defeat the corrupted forces of Ire. Later throughout the adventure, Dinel learns about his hidden powers and the way of using it against enemy forces, with the initial help of Princess Merethe. The player can give Dinel a name at the beginning of the adventure in most titles, and non-player characters in that adventure will then refer Dinel with that given name, or in certain times of the adventure with his titles, such as the "Child of Elene". To the player's perspective, Dinel is a silent protagonist, as he does not speak, other than producing grunts, yells, or similar sounds. This is so that the audience can have their own thoughts on how Dinel speaks and answers, instead of using scripted responses.
Dinel is the name of the chief protagonist of the ''Peace Seeker'' series, who characteristically wear a blue tunic. In most titles, Dinel bears various hidden powers gifted by Elene to help Dinel defeat the corrupted forces of Ire. Later throughout the adventure, Dinel learns about his hidden powers and the way of using it against enemy forces and ultimately against the chief villain, with the initial help of a person such as Princess Merethe. In almost all titles, the player can give Dinel a name at the beginning of the adventure, and non-player characters in that game will then refer Dinel with that given name, or in certain times with his titles, such as the "Child of Elene". To the player's perspective, Dinel is a silent protagonist, as he does not speak, other than producing grunts, yells, or similar sounds. This is under the purpose of letting the audience to have a liberty on their own thoughts on the way Dinel speaks and answers.


===Princess Merethe===
===Princess Merethe===
Princess Merethe was the prince of Ire before it was corrupted by Zamut, and just like Dinel, she bears powers from Elene. However, unlike Dinel, her powers are not hidden from the beginning, as the power is used to guard The Eden and other particular locations, usually those chosen by Elene, as a small refuge for selected Ireans fleeing from the corruption of Ire.
Princess Merethe was the prince of Ire before it was corrupted by Zamut. In ''Genesis'', she bears powers from Elene, just like Dinel, but her powers are not hidden from the beginning, as the power is used to guard The Eden and other particular locations, which is usually those chosen by Elene. Merethe is a princess except in ''Genesis'', where the Irean Kingdom is under the antagonist king Sakhon. In most games, Merethe is often subject to distress by the main villain of that game, and she can only be saved with Dinel defeating the villain.


===Zamut===
===Zamut===
Zamut is one of the two gods who created the world of Ire, the other being Elene, and is a holder of a piece of the Philair. It is the main villain of most ''Peace Seeker'' titles. Zamut objected the creation of mankind by Elene, and from that point Zamut's evil grows. However, as with Elene, it doesn't want a direct confrontation with each other as such would cause devastation to Ire. As a result, Elene and Zamut waged a proxy war between each other, with Ire as the main stage{{emdash}}as Elene flourished the mankind ans Zamut corrupted the Ire in protest of mankind's existence. While Zamut is initially formless, Zamut appears as a corrupted angel in the original ''Peace Seeker''. However, Zamut does not directly reveal itself in Ire. Zamut often either possess someone, such as King Sakhon, to later be given with the powers of Zamut and become its "puppet".


==History==
==History==

Revision as of 14:32, 17 May 2017

Peace Seeker
GenresAction-adventure, Adventure, Role-playing
DevelopersMitsetale
ReDrum Studios (1988-2003)
PublishersMitsetale
CreatorsAzun Fejian
Zadi Philum
First releasePeace Seeker
June 21, 1988
Latest releasePeace Seeker: Horizon
January 11, 2017

Peace Seeker (Lithian: rЕllereter Rielle Reter), also commonly referred as R2, is a high-fantasy action-adventure video game series created by the Lugid game designers Azun Fejian and Zadi Philum. It is primarily designed and published by Mitsetale, although ReDrum did assist the game's development prior to 2003. The series' gameplay incorporates the elements of action, adventure, and puzzle-solving games, although the later games of the series have incorporated greater role-playing elements and a true open world.

The series centers on Dinel, as the chief protagonist and the playable character. In the series, Dinel's main task is to save the world of Ire and save Princess Merethe from Zamut, who is the primary antagonist of the series; however, other settings and antagonists have appeared in some titles, as seen in Inversion. The plot of the series often incorporate the relic known as the Philair, symbolized as an octagram. The protagonists of each of its titles are usually different incarnations of Dinel.

Since the original was released on 1988, the series expanded to include 16 titles, mostly on the (TBD Console), along with a number of spin-offs. It is Mitsetale's most prominent franchise, and is one of the best-selling video game franchises on Sahar.

Overview

Gameplay

Peace Seeker titles feature a mix of puzzles, adventure, action, and exploration. These elements remain mostly constant throughout the series' history, until in 2011 where the series introduced the open-world and deeper role-playing elements with Genesis. The principal feature of the series is the rewarding system, where the player is rewarded with particular items or abilities needed to either progress through the quest line or increase the player's abilities upon the completion of certain objectives, particularly upon defeating a group of enemies, a dungeon room, or a boss. The series emphasizes the hack and slash-style combat as opposed to the strategic, turn-based combat of some other games, particularly on the time of the original Peace Seeker's release.

All Peace Seeker games incorporate at least three different principal areas: the open overworld, the areas of interaction with other characters (mostly in the form of rooms and towns), and the dungeons, which often ends with either a boss battle or a puzzle. Most dungeons in Peace Seeker are underground, but later titles show increased diversity in location of the dungeons, as it started to drift away from the traditional underground setting of dungeons.

The games often pioneer features to eventually become industry standards. The original Peace Seeker is the first to have a save function, enabling players to stop playing and resume later.

Inspiration

The series is initially inspired by Azun Fejian's love in mythology and fantasy, as well as his childhood experience when he visited Mount Lenthir, where he explored numerous caves, villages, and cultures. Initially, Azun wanted to create a novel from it, but the Lugid economic boom in the 1970s followed by the successful release of Otí the Tiger in 1985 opted Azun to eventually enter the gaming industry. He sees gaming as "a revolutionizing form of entertainment, a large and untouched arable land in the middle of the forests".

Much of the later inspirations come during the development times of Peace Seeker, when Azun explores mythologies and cultures around the world. One of the primary origins of his inspiration is Ancient Halaria, whose Azun sees as "rich in mythology".

Setting

Timeline of release years
1988Peace Seeker
1989
1990Reanimation
1991
1992
1993Amidst
1994Slumber
1995
1996
1997
1998Clairvoyance
1999
2000
2001Inversion
2002
2003Starfarer
2004
2005
2006
2007Shineset

Ironhorse
2008
2009
2010
2011Genesis
2012
2013
2014
2015Dimensions
2016
2017Horizon

Peace Seeker takes place predominantly in the ancient world known as Ire, with its kingdom known as the Irean Kingdom. According to the backstory of the game, the world is created by two equally polar gods: Elene and Zamut—using the eight cosmic elements. These eight elements are later manifested into a sacred artifact known as the Philair. Then, Elene creates mankind, whom Zamut sees as a corruption of Ire. This causes the evil side of Zamut to rise, and Zamut begins to secretly plan the corruption of Ire. Later, Elene departed from Ire and left a divine artifact called the Philair, which is only accessible by going to the Temple of Elene and entering another realm called The Shine. The Shine itself is only accessible by the ones who are deemed worthy and capable of handling the powers of the Philair, which does not have a will, enabling it to be abused by someone.

Zamut's corruption plan came into fruition during the events of Genesis as King Sakhon managed to enter The Shine, and then possessed and abused the Philair to serve Zamut and eventually corrupt both The Shine and Ire. This caused the Philair to break into 8 pieces, with Sakhon possessing one. Sakhon later enslaved almost all of the Irean Kingdom to make its people serve Zamut. Elene, in an effort to stop Zamut and the corruption while maintaining no direct confrontations with Zamut that will cause another divine war, brought select Ireans into The Eden. There, the first incarnation of Dinel as well as Princess Merethe was born. Dinel is then trained by Elene through trials, before Dinel can set foot to mainland Ire to fight over its enemies and look for the key to Elene's Sword, which is needed to defeat both Sakhon and Zamut. This ends with Sakhon's defeat to Dinel, allowing the people of Ire to be cleansed of corruption. However, the corruption of the world remains before the events of Clairvoyance.

In the original Peace Seeker, the Philair was fractured into eight pieces, and this time Zamut intervened mankind, corrupting most of it in the process, including Princess Merethe. The pieces of the Philair was then used by Dinel, whom Elene brought to birth moments after the corruption, to slowly cleanse the mankind. Here, Dinel rebuilds the mankind as well as the Irean Kingdom, but the process saw intervention from Zamut's minions which includes the corrupted people, preventing further progress. In an effort to save mankind and Princess Merethe, Dinel acquired half of the Philair, to be then used to forge his sword. The sword is then used to defeat Zamut, and thus end the corruption and finally save Princess Merethe.

Characters

Dinel

Dinel is the name of the chief protagonist of the Peace Seeker series, who characteristically wear a blue tunic. In most titles, Dinel bears various hidden powers gifted by Elene to help Dinel defeat the corrupted forces of Ire. Later throughout the adventure, Dinel learns about his hidden powers and the way of using it against enemy forces and ultimately against the chief villain, with the initial help of a person such as Princess Merethe. In almost all titles, the player can give Dinel a name at the beginning of the adventure, and non-player characters in that game will then refer Dinel with that given name, or in certain times with his titles, such as the "Child of Elene". To the player's perspective, Dinel is a silent protagonist, as he does not speak, other than producing grunts, yells, or similar sounds. This is under the purpose of letting the audience to have a liberty on their own thoughts on the way Dinel speaks and answers.

Princess Merethe

Princess Merethe was the prince of Ire before it was corrupted by Zamut. In Genesis, she bears powers from Elene, just like Dinel, but her powers are not hidden from the beginning, as the power is used to guard The Eden and other particular locations, which is usually those chosen by Elene. Merethe is a princess except in Genesis, where the Irean Kingdom is under the antagonist king Sakhon. In most games, Merethe is often subject to distress by the main villain of that game, and she can only be saved with Dinel defeating the villain.

Zamut

Zamut is one of the two gods who created the world of Ire, the other being Elene, and is a holder of a piece of the Philair. It is the main villain of most Peace Seeker titles. Zamut objected the creation of mankind by Elene, and from that point Zamut's evil grows. However, as with Elene, it doesn't want a direct confrontation with each other as such would cause devastation to Ire. As a result, Elene and Zamut waged a proxy war between each other, with Ire as the main stage—as Elene flourished the mankind ans Zamut corrupted the Ire in protest of mankind's existence. While Zamut is initially formless, Zamut appears as a corrupted angel in the original Peace Seeker. However, Zamut does not directly reveal itself in Ire. Zamut often either possess someone, such as King Sakhon, to later be given with the powers of Zamut and become its "puppet".

History

Reception and legacy