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  • | occupation = Founder of [[Nasha Entertainment]] ...r of [[Nasha Entertainment]], which grew to become Lugida's most prominent entertainment company. He is also known as the "Father of [[Elia|Lugid pop]]", pioneering
    2 KB (209 words) - 17:22, 25 June 2023
  • | developer = Daufre Entertainment ...ng following a beta test. After gaining interest and backing from [[Daufre Entertainment]], the software developed further with its first commercial release in 2001
    3 KB (423 words) - 17:13, 25 June 2023
  • | entertainment =
    1 KB (135 words) - 21:56, 4 July 2021
  • | company = Vaniuan Entertainment<br>Hefevam Pictures<br>Surgavry Studios<br>Yonemi Productions | distributor = Vaniuan Entertainment
    5 KB (647 words) - 07:34, 4 August 2023
  • ...Inspired by the urban sounds in her city, Hiki decided to sign with [[Sol Entertainment]] at age fifteen and released three singles in Chanlosol. After little comm
    1 KB (174 words) - 18:21, 30 May 2024
  • ...y and skills while providing enjoyment to participants and, in some cases, entertainment to spectators.
    1 KB (189 words) - 11:36, 25 March 2023
  • | Entertainment | '''[[Sol Entertainment]]'''
    13 KB (1,583 words) - 00:39, 17 April 2024
  • ...and innovations. eftan today is a highly varied and quite popular form of entertainment that has had substantial impact on Algazi culture as a whole.
    4 KB (643 words) - 16:51, 13 July 2021
  • | entertainment =
    3 KB (395 words) - 14:31, 1 September 2023
  • ...oples. The original usage of the sport was to solve disputes or for tribal entertainment. The sport maintained popularity with Vaniu until the middle ages where it
    3 KB (463 words) - 17:45, 3 November 2021
  • ...large, global Lugid-based companies including entertainment agency [[Nasha Entertainment]], mass media company [[Deliat Media]], and conglomerate company [[Hanareth
    9 KB (1,140 words) - 16:26, 25 June 2023
  • ...tell a story, nor fill the same social role. Historically, it was a bit of entertainment put on by a mostly Kwang elite during formal dinners, to show the host had
    5 KB (825 words) - 03:05, 25 November 2021
  • ...ificant shares of Ayaseth, [[Temud-Shion]], [[Triamethe Midan]], and Nasha Entertainment. Much of the company's revenue originate from their financial and industria
    7 KB (909 words) - 15:56, 25 June 2023
  • ...amasi or another local majority language for all purposes. Educational and entertainment works are rarely translated into the language, which also lacks any strong
    6 KB (889 words) - 21:15, 27 July 2022
  • ...ld take place as part of the wedding ceremonies and would provide not only entertainment in the form of arena combat, but also would decide the future of the newly
    7 KB (1,152 words) - 02:06, 7 June 2023
  • ===Entertainment and arts===
    9 KB (1,165 words) - 14:37, 23 January 2021
  • ...late 20th century. The service sector, including in particular tourism and entertainment industries, comprise an estimated two thirds of the country's gross domesti ===Entertainment===
    35 KB (4,956 words) - 16:39, 25 June 2023
  • ...ry and create the first game. He sees gaming as "a revolutionizing form of entertainment, a large and untouched arable land in the middle of the forests."
    12 KB (1,918 words) - 15:58, 25 June 2023
  • *[[Celiam Midakhet]] founds [[Nasha Entertainment]].
    10 KB (1,370 words) - 14:39, 1 September 2023
  • ...t comes from and how it came to Earth"). These are mostly intended for the entertainment of children.
    21 KB (3,251 words) - 20:01, 3 October 2023

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